Married couples have unique battle quotes with one another. Character exchanges will vary on whether their partner is historically accurate, fictional, or an edit character. They will be constructed with edit character parts. Male figures highlight famous events, and female figures accommodate domestic affairs. Over 200 male and female generic officers are included.They decorate a castle residence and grant secondary benefits when used. Banners can be earned by defeating specific characters in battle.If the player completes nemesis missions, a special exchange will occur between the two characters. These enemies will become that character's "nemesis". During battle, a random enemy general may repeatedly single out a character on the player's side.Special dialogue will play if the related parties clash during the stage. In-battle historical events can occur if certain conditions are met prior to the conflict.Personal battle policies and formations for characters returns.Up to eight characters can be dispatched. Loyalty affects the number of characters that can be sent to battle.The main playable cast have unique proposals. Choosing to accept or ignore may affect their loyalty rating which fluctuates each turn. Magistrates may recommend a specific proposal for various benefits.Every character has varying compatibility ratings for each aspect that affects their performance. Players can assign up to two characters to be magistrates for a specific trait, such as development or military. A new feature is "Residential Administration" which offers a view into the characters' domestic activities.This game expands the concept to grant a specific merit based on the region in Japan a location is built. Geographical and structure advantages remain for castles.The player's headquarters updates based on the national strengths of their forces. Neglecting domestic affairs will make battles harder for the player. Simulation aspects have been revamped.